| Content | Size | Desc. | Rewards |
|---|---|---|---|
| Dungeon | 4 | Baseline content - a set of three bosses, each with ‘trash’ fights leading up to it | Low-end gear, accessories, materia, misc. |
| Trial | 8 | ’Cinematic’ fights with complex scripted mechanics. ARR has several ‘hard’ variants. | Misc. |
| Normal Raid | 8 | Sets of single boss encounters released four at a time (as a ‘tier’) | Tokens exchanged for equipment at the same IL as its patch’s crafted equipment; or weapons for +10 IL more |
| Alliance Raid | 24 | A series of four bosses interspersed with mob encounters, often with multi-alliance mechanics requiring basic coordination | Armor at the same IL as its patch’s tomestone equipment |
| Extreme or Minstrel’s Ballad Trial | 8 | An existing trial with additional mechanics; the next major step up in difficulty from normal content. | - Weapon coffers with IL over its patch’s crafted gear, but less than its current savage tier’s weapons - Crafting material |
| Unreal Trial | 8 | A prior extreme trial rescaled to current level cap, making the fight feel similar to how it did on release; harder than Extreme, easier than Savage | Faux Hollows rewards: mounts, minions, glamour, etc. |
| Savage Raid | 8 | Versions of normal raids with a vastly more difficult set of mechanics; high-end content | - Coffers for gear +20 IL over their corresponding normal raids - Upgrade items for weekly-capped tomestone gear to the same IL - Last fight of the tier: Weapons at current max. IL, mounts |
| Ultimate Raid | 8 | Massive, multi-phase ‘alternate history’ fights that span large sections of the game’s story. The most difficult content in the game, generally. | - Totems exchanged for themed weapons, the same IL as previous savage tier but an extra materia slot |
| Chaotic Alliance Raid | 24 | Mid-Savage-difficulty alliance-scale fight | Only one exists; IL 730 armor, mounts, a minion, hair |
| Variant Dungeon | 1-4 | A style of dungeon where your actions in the dungeon take you down one of twelve paths, changing boss mechanics and unlocking story | Misc. rewards |
| Variant Dungeon (Advanced) | 2-4 | A boss rush version of its corresponding variant dungeon, with harder versions of the bosses (not yet released) | ? |
| Criterion Dungeon | 4 | Extreme- or Savage-tier difficulty version of a variant dungeon, with limited resurrection and linear structure | Materia, orchestrion rolls, mounts |
| Criterion Dungeon (Savage) | 4 | Ultimate-tier difficulty version of the corresponding criterion dungeon; the mechanics are the same, but no resurrection is permitted, requiring near-perfect execution from start to finish in optimal time | Materia, glamour, furniture, titles, savage-level weapons |